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Cloud with Silver Lining

Click here for Sound Design Portfolio Site 

        Three scenes that are played within several games...focus points were to reimagine the sounds in a forest, a graveyard, and a Sci-Fi facility. This was a project that I did for my Project Portfolio 2 class that really made me dive in deep into sound design and editing. Each game scene/game itself had a wide range of different ambiences and stingers that were designed to make the game sounds appear to be realistic based on that atmosphere. Walking through the forest to the sound of birds chirping and the wind brushing the tops of the tree tops...to the graveyard with thunder, owls and the ghostly presences of the dead whispering quietly. A blast into space to the Sci-Fi facility, alarms going off and the reactor overheating.

        It was a lot of fun designing sounds for this project. More so for the implementation and video recording process. I thought that process was the best part. Seeing everything finally work together in unison at the end of it.

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